Augmented Reality enabled magazine cover

Augmented Reality is becoming more common on film sets and productions, and now it has joined forces with traditional print publishing (Tanner Shinnick, August 2017)

W magazines September 2017 issue had an AR cover with Katy Perry.  Users can simply download an app and use it to scan the magazine’s AR cover to reveal a series of short films, interactive features, and AR-enhanced fashion portfolios.

Earlier this year, Vogue Portugal came up with a similar cover featuring James Charles.

We have seen the growth of AR in fashion. Applications like BlippAR, Adobe Aero and Layar are proof of the growing concept and its ability to marry print, video, and other media.

After users scan the page with the app, the AR experience begins with a video and an audio message from Perry. As you thumb through the magazine, you find many other areas that you can scan to unlock additional AR content. By scanning these images and pages marked with an AR-activated icon, you experience beautifully crafted visuals; films; and a panoramic, 360-degree view of the shoot’s set all by simply scanning the magazine. (Tanner Shinnick, August 2017)

Here’s what filmmaker Steven Klein had to say about bringing film and print together in this arrangement.

We perceive magazines as flat planes of expression. Photographic and print materials as static, firmly held in place by the laws of time and space. But now, through new technology, we have broken those laws and can render a picture as a living entity, as in the case of my W magazine cover story with musical artist Katy Perry. Like Alice looking through the looking glass, you are invited, through the use of an app, to step into the wonderland we have created with the technical assistance of The Mill.

Creating this cinematic and colorful world was no easy task. With help from The Mill, Klein brought his vision to the screen and pushed the limits of what was possibleAngus Kneale, The Mill’s chief creative officer, had the following to say:

With this collaboration with W magazine, we wanted to push the boundaries of what’s possible in print, while unlocking a new kind of viewing experience through augmented reality. This is an incredibly exciting time to be at the forefront of emerging technology and digital storytelling, and we’re looking forward to further exploring how it can complement and expand the print medium.

Augmented reality content is poised to be the future of the filmmaking process as more and more media come together to create new experiences for hungry audiences. We can all expect to see more work like this in the very near future.

I tried to create AR objects using Adobe Aero –

I also tried adding photos form editorials as objects on flat surfaces –

After these two tests, I figured I couldn’t embed videos on an image using Adobe Aero. I researched for other softwares and realised most of them are very expensive. I found two affordable ones – Layar and BlippAR. I preferred using BlippAR as the user interface is similar to Metashape and Sketchup that I’ve used before.

`I created a mock up of the magazine’s cover page and edited the video editorial in the magazine’s dimensions on Premier Pro and added a logo –

After that, using BlippAR on my MacBook, I established the anchors and surface on the image on the magazine cover –

I tested the video on my phone app –

test on printed paper

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